Multiplayer games face some tough requirements to make believable worlds for players. And the meticulous attention to speed, accuracy, and physics makes real-world racing games one of the most demanding of all. So when players ask for that world to be taken online, how would you deliver the low latency and stability needed for high-powered motorsports? Milestone Producer Michele Caletti explains how they tackled this for their upcoming title MotoGP19 below: Milestone is an Italian game developer housed in Milan that specializes in racing titles. We have a lineup of games comprised of our own IPs, like Ride, and others based on real-world championships, like MXGP, AMA Supercross, and MotoGP. MotoGP has always been a “pioneer” title for us since we started to regularly work on the series in 2013. It was the first realistic racing game available on the current generation of consoles, the first Milestone game with an eSports championship ran with the license holder Dorna Sports. A...