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Amazon Managed Streaming for Apache Kafka (MSK) – Now Generally Available

I am always amazed at how our customers are using streaming data. For example, Thomson Reuters, one of the world’s most trusted news organizations for businesses and professionals, built a solution to capture, analyze, and visualize analytics data to help product teams continuously improve the user experience. Supercell, the social game company providing games such as Hay Day, Clash of Clans, and Boom Beach, is delivering in-game data in real-time, handling 45 billion events per day. Since we launched Amazon Kinesis at re:Invent 2013, we have continually expanded the ways in in which customers work with streaming data on AWS. Some of the available tools are: Kinesis Data Streams, to capture, store, and process data streams with your own applications. Kinesis Data Firehose, to transform and collect data into destinations such as Amazon S3, Amazon Elasticsearch Service, and Amazon Redshift. Kinesis Data Analytics, to continuously analyze data using SQL or Java (via Apache Flin...

AWS Training Institute

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Description : AWS Training Institute Courses in Mumbai. 30 hours practical training program on all avenues of Amazon Web Services. Learn under AWS Expert http://www.asterixsolution.com/aws-certification-training.html

Multiplayer of MotoGP19: How Milestone Moved to Amazon GameLift

Multiplayer games face some tough requirements to make believable worlds for players. And the meticulous attention to speed, accuracy, and physics makes real-world racing games one of the most demanding of all. So when players ask for that world to be taken online, how would you deliver the low latency and stability needed for high-powered motorsports? Milestone Producer Michele Caletti explains how they tackled this for their upcoming title MotoGP19 below: Milestone is an Italian game developer housed in Milan that specializes in racing titles. We have a lineup of games comprised of our own IPs, like Ride, and others based on real-world championships, like MXGP, AMA Supercross, and MotoGP. MotoGP has always been a “pioneer” title for us since we started to regularly work on the series in 2013. It was the first realistic racing game available on the current generation of consoles, the first Milestone game with an eSports championship ran with the license holder Dorna Sports. A...